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On-Demand

Civil 3D Corridors – The Complete Process OnDemand

Corridors are the Holy Grail of the Civil 3D world. We all see the benefit of them and the untapped potential they have but getting them to work reliably and consistently can be a struggle. This class takes you from the simple beginnings of Corridor components, to advanced Corridor design, carefully explaining and demonstrating the Civil 3D Corridor tools every step of the way.

Virtual Training

This Course is OnDemand

This course will be hosted at  https://lms.on-demand.academy/ Use your AGC/Atlas Login credentials in order to access your training courses. If you do not have AGC/Atlas Login credentials, please create an account in  https://lms.on-demand.academy/ using the same email address you used when purchasing the course to access the content.

It may take up to 45 minutes for your course to be ready and enrolled.

Contact training@agc-ca.org if you have questions or require assistance.

Session 1 – All About Assemblies

• Creating a Simple Assembly
• Inserting Sub-Assemblies
• Editing Sub-Assemblies
• Understanding Sub-Assembly Controls
• Building Assemblies from Sub-Assemblies
• Mirroring Assemblies
• Editing Assembly Properties

Session 2 – Corridor Basics

• Creating required components for Corridor creation
• Understanding dynamic interaction of Corridors
• Editing Corridor Properties
• Understanding Corridor Regions
• Creating and dividing Corridor Regions
• Working with Surface Targets
• Working with Width Targets
• Working with Elevation Targets

Session 3 – Sections and Surfaces

• Using the Corridor Section editor
• Section editor display and parameter controls
• Changing Assemblies by section
• Adding and deleting Corridor sections
• Generating a Corridor Surface
• Setting Corridor Surface data types and codes
• Adding Corridor Surface Boundaries
• Dynamic actions of Corridor Surfaces

Session 4 – Intersections and Cul-De-Sac

• Creating and working with Regions
• Building Cul-De-Sac Profiles
• Creating Cul-De-Sac Assemblies
• Creating and working with multiple Baselines
• Adding Multiple Assemblies to a design
• Understanding the Intersection Wizard
• Setting Offsets and Targets
• Working with Regions
• Understanding, creating, and assigning Assembly Sets
• Creating and fine-tuning intersection Surfaces

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